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Randstad Global · May 2026 – now · in progress

Department agentified.

The bottleneck wasn't speed. It was decisions. I put our standards into the tools, so designs stopped looping and started shipping.

Role
Head of Product Design & Research
Reported to
CPO
Team
9 designers across 3 product tracks
Mix
Two-thirds external, no shared way of working
Mandate
Agentify the design workflow, a company goal for 2026
Scope
Design org behind DMP, Randstad's talent app (web + app)
  • 6 wk → 1 day
    Onboarding flow, from open-ended iteration to dev-ready, well received in the leadership demo
  • 1 → 4
    Directions explored per problem, instead of betting on one design
  • Weekly
    Every designer runs the AI design review in their files
01 — Mandate

Fine on the surface. Stuck underneath.

I took over the design org in May 2026, reporting to the CPO, with an explicit company goal: agentify the design workflow.

Nine designers across three product tracks, two-thirds external. On the surface, work was moving. Underneath, it looped. Delivery ran waterfall while design was expected to cover the full double diamond, so discovery had no place. Requirements kept moving, nothing had a finish line, and some features took a full quarter to reach launch.

Seniority titles came without senior expectations, and design was positioned as a feature-request factory: no shared process, no QA loop, no clear owner per feature.

The bottleneck wasn't speed. It was decisions.
02 — The bet

Put the standards into the tools.

The obvious move was more crits and more process. I bet the other way: make the standard executable.

First the floor: design principles and a design vision, written in weeks instead of the usual one to two quarters. They guided the uplift of legacy flows onto DMP patterns.

Then the leverage: an AI design review that lives inside Figma, loaded with our principles, best-in-class examples and the consumer-experience bar. Designers get actionable feedback in their own file, without waiting for a crit. On top of that: UX review skills and agents across Figma, Claude and GitHub, so designers can explore in code and Artifacts, not just frames.

  • Hypothesis

    If the standard lives in the tool, designers can make and defend decisions themselves, and work stops looping.

  • How I'd know it failed

    Usage drops off after launch, or reviewed designs still bounce back from product and development.

03 — Trade-offs

What I chose, and what it cost.

I choseOverBecause
Standards built into the toolsMore crit rounds and more processCrits don't scale, and the team was waiting on feedback instead of deciding
Four directions per problemOne polished betExploring is cheap now; committing to the wrong thing is not
Raising the bar for the teamTraining everyone up to itThe calibration showed the gap was structural, not a quick upskill
Shipping the workflow in progressWaiting for perfect adoptionMomentum beats a perfect rollout; the curve is part of the story
04 — How I led

People, process, and the business.

  • Adoption

    Adoption had to be led, not assumed. The review skill only stuck after three or four nudges. Now it's part of every designer's week.

    The curve is real: early adopters who run with it, a middle that follows proof, and a group that needs a different path.

  • Feedback loop

    There was no feedback culture, so I asked product for it. Two PMs gave a candid, structured read, and it matched the diagnosis: no shared guidelines, no time for discovery, diluted ownership.

  • Career framework

    I wrote a career framework for the team, with input from product and engineering, and calibrated the team against it. The team averages 2.9 against an expected 3.5 for their level. The biggest gaps are AI and UI.

  • Process

    Now co-designing a new delivery model with our development partners and stakeholders, so discovery gets a real place before delivery.

Team average per skill against the expected level
Fig. 1 — Calibration against the new career framework: team averages, no individual scores
05 — Business outcome

Faster, clearer, and funded.

The onboarding flow: about six weeks of open-ended iteration in the old way of working, against one day from brief to dev-ready with the new tooling. Product partners called out the result after the leadership demo.

Exploration: designers moved from betting on one design to four directions per problem, each pushed further than the last.

Product partners see clearer handovers with fewer questions and less back-and-forth.

The business followed: more budget for AI tooling next year, AI-native designers joining the team, and a shared AI workflow harness for design and our external development partner. I'm also making the case to run the design system as a product, not a project, because agents are only as good as the system they build with.

“Some collaborations are really effective… really well received in the demo by all.”
PM, RANDSTAD DMP
06 — What I'd do differently

Still in progress.

This is a live case. The process redesign, the design system team and the new hires are all in motion.

What I'd do differently so far: start the feedback loop with product on day one, not after the first quarter. The PMs had the same diagnosis I did. Asking earlier would have aligned us sooner.